JPM Interactive
JPM Interactive Limited (JPMi) is a market leading company, creating games for the internet (online gaming), Server based Gaming Machines (gaming terminals in pubs) IDTV (Interactive Digital Television) and Private Gaming and Entertainment Networks (Patientline in NHS hospitals). JPMi works with a broad range of content partners and sales channels to bring interactive gaming to a growing global audience. The company’s aim is to make interactive gaming easy, intuitive and fun, as demonstrated with the classic games Bullseye, Catchphrase and Who Wants to be a Millionaire.
JPMi stands out from its competitors due to its patented server-based gaming system “Gameology”. This is the underlying platform that ensures that the very engaging gaming experience which was the Group’s hallmark in stellar hit products such as Who Wants to be a Millionaire in UK pubs at the end of the 20th century is faithfully reproduced in new media formats
Together JPM Interactive (est.2005) and its sister company, JPM International, (est.1972) have developed over 1,000 Skill with Prizes (SWP) and AWP games. JPMi views interactive gaming as the first truly mass market form of skill with prize gaming. JPMi was formed specifically to address the growing online, IDTV, private network and emerging mobile and console SWP soft gaming market.
Today, JPMi has firmly consolidated its position among the three leading suppliers of Skill with Prizes games in Europe, and is the market leader in the niche sector of quiz mixed with dexterity skill games both on and offline.
The company, therefore, has the proven capability to create innovative and appealing games, providing the user with a highly enjoyable gaming experience, and creating significant brand loyalty and repeat gaming.
The company’s enviable levels of repeat business, however, confirm that JPMi’s most effective marketing tool remains its reputation for quality of product and service delivery, generating substantial levels of repeat business, recommendation and referral derived passively from the company’s existing loyal and satisfied customer base.